The Development team consisted of myself and one of my professors at university who contributed as a game artist. The first Prototype was developed part-time within 1 month and was written in C#.
For fast iteration I developed a Narrative Scripting-Tool that I'm still improving.
user-interface of my scripting tool
main method of my scripting tool
My Roles
Lead Programmer
Gameplay/UI Programmer
Technical Game Designer
Responsibilities
- Programming a Narrative-Scripting-Tool for quick and flexible Implementation of Dialog- and game logic
- Implementation of Assets and Dialogs
- Programming additional Game Logic
- Game Design of "Breathing Exercises"
- Preparing an interface for Rest API-Communication between Unity and an external web server
- Build-Optimization for Web and Android
The work that I have implemented and showcased above was altogether a team effort and for that I would like to give credit to:
Prof. Jan Cordes (Character/Environment/UI-Art)