it was developed fulltime by 5 students during a 4-day-gamejam. all game systems, models and animations were created by the team. It was written in c#.
The objective of the game is to navigate the robot Bimp.ly out of a dark cave by using his flashlight and light projectiles, while simultaniously managing his battery state.
My Roles
Lead Programmer
Gameplay Programmer
technical game Designer
Level Designer
Project Manager (partly)
Gameplay Programmer
technical game Designer
Level Designer
Project Manager (partly)
responsibilities
Programming core gameplay mechanics like the Player Controller, Enemy Behaviour, Battery and Elevator Logic
Programming A SFX manager and a Music Manager for a multistaged Main track
Implementing Assets, Music and SFX
Combining UI and Lightning logic from our Technical Artist with the gameplay logic
Game/Level-Design
Determine the needed assets and assign them with a Canban Board to the rest of the team
Level Design
Tutorial Level
Level 1
Level 2 + Endscene
Programming Highlights
Player Controller, Cam Movement and Elevator Logic
Sprite-Flip based on cursor and move-Direction
Enemy Behaviour based on raycasts and Colliders
The work that I have implemented and showcased above was altogether a team effort and for that I would like to give credit to the following individuals on the team:
Kiki (Technical Art, UI-/Gameplay-Programming)
Annika (Sound Design, Project management)
Ash (Character/Environment Art)
Miri (Environment/UI Art)